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Creating a Vehicle from a Vehicle Preset
This procedure explains how to add a powertrain preset to an existing vehicle mechanism.
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Open the mechanism where you have defined the vehicle.
- Note
- If you do not have a mechanism file containing the vehicle parts, you can follow the instructions in Building Assemblies from a 3D Model and Building Parts from a 3D Model to import the 3D model that represents your vehicle and create parts for its chassis.
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Select Vehicle Systems in the Toolbox. Double-click the desired vehicle preset.
A new Vehicles folder appears in the Explorer panel with the preset you chose underneath it. Under the vehicle preset icon a number of new properties appear, which provide access to the parameters you need to customize your new vehicle.
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Depending on the type of vehicle you are building, follow the instructions for one of these topics:
- For each wheel, see Connecting Wheels.
- For capturing the interaction between the wheels of a vehicle and the ground surface material, seeAdding Tire Models.
- For each track, see Connecting Tracks.
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To customize the engine, brakes, steering, etc., see Configuring the Vehicle's Dynamics.
Sub-Topics
The following topics are covered in this section:
Vortex® Studio 2019b by CM Labs | Last update: 11:52 AM, 9/25/2019 — Release 2019.12.0.56 | © CM Labs Simulations Inc.