Open topic with navigation
The SkyBox plug-in creates a box around the scene where you can attach an image to each of the inside faces of the box. In this way, you can simulate a setting at a distance by using images rather than modeling buildings, etc.
To add a SkyBox:
Environment in the Toolbox. Double-click
SkyBox, or click and drag it into the 3D View.
Edit the name of the SkyBox.
In the Properties panel, configure the following fields:
Visible: Toggle this box to make the SkyBox visible.
Cast Shadow: Select this option to have the SkyBox cast shadows.
Select this option to have the SkyBox receive shadows.
Graphics Material: Use the browse button in this field to select a graphics material to apply to the SkyBox.
Texture Cube: Use the browse button in this field to select a texture cube to apply texture to the faces of the box.
Dimension: Enter a new value (in meters) in this field to shrink or expand the SkyBox in relation to the center of the world.
For information concerning the Light Probe Data Generator child extension, see
Physically Based Rendering (PBR) Materials.