Parts are made up of collision geometries and can be used in an assembly.

A part that is created is known as part type and consists of a set of collision geometries and mass properties. A part used in an assembly is known as part instance and displays simulation, kinematics, forces, and damping coefficient properties. The figure below indicates where parts are located in the Vortex® hierarchy.

For more information about how parts use collision, buoyancy, drag, and lift geometries, see Parts and Geometries.

What You Can Do with Parts

Vortex Studio Editor creates parts automatically based on the 3D model you import into a mechanism. From there you may need to perform any of the tasks described in this chapter.

If you need to manually create a part, follow the instructions under Creating Parts and Geometries Manually.