Creating and Saving a New Materials Table

You can create a new materials table from an existing materials table by loading it, modifying it and then saving it.

Note
You can have a scene automatically load a particular Material Table by using the Material Table extension.
Warning
This procedure is only recommended for advanced users as using new contact material properties will alter the simulation.
  1. If the materials table panel is not visible, click then select Materials Table.

  2. If you would like to change the table that appears in the materials table panel, click the Load Material Table icon at the top left of the materials panel and choose a different .vxmaterials file from the browser.

  3. To add a new row, follow these steps:

    • In the materials table panel, right-click the row you want to copy and select Clone material from the context menu. You can use the default or any other material row if you prefer.
      editor_mats_create.png
    • The cloned row appears at the top of the panel with a number appended to its name. To rename it, right-click the row and select Rename material from the context menu. Notice that the new name appears in both the row and column header.
    • Follow the instructions under Editing Contact Material Properties to adjust the values for the material and any of its contact material.
  4. To delete a row from the table, right-click the row and select Delete <material_name> material from the context menu.

  5. When you complete the contents of the table, you can save it by clicking the Save icon at the top left of the materials table panel.