Contact Materials

A mechanism has various materials; for example, in a vehicle mechanism, the wheels are made of rubber, the chassis of steel, and the bumpers of plastic.

In Vortex®, the contact material defines the behavior when two materials collide.

user_interface_materials.png

This section discusses the concepts of materials and contacts. It also explains the tasks required for using these in a scene and the best practices to ensure that you get the most accurate results when testing and validating mechanisms.

Note
For instructions on applying materials to a geometry, see Assigning a Material to a Collision Geometry.

Best Practices when Working with Materials

Always decide beforehand which materials table will be used. If you do not select a materials table, the default one will be used, which may not be appropriate for the test simulation.

Sub-Topics

The following topics are covered in this section: