# Editor Setup

A Simulation Application runs on various modules, such as Graphics, Dynamics, SlaveDynamics, Joystick, etc.

These modules need to be configured to fit with the system hardware and the overall application. For example, you may have a license for a specific add-on (such as Vehicle Systems). By default, add-on modules are not enabled, so you must edit the application setup in order to enable it.

In addition, some modules require or recommend certain parameters to be set in order to achieve the desired effect, so you must edit the application setup in order to set these values.

Note
Changes made to the application setup will not take effect until the next time the application launches.

In the Editor, you can choose which modules to enable or disable, and you can set parameter values for those modules. For example, you can set the following parameters for the VxDynamicsModule:

Parameter Name Description
Collision Geometry Max Count Specifies the inital number of collision geometries allowed in the simulation (this is a guideline only, as Vortex® resizes this value if necessary).
Collision Geometry Pair Max Count Specifies the initial number of pairs of collision geometries that might be colliding at any given time during the simulation (this is a guideline only, as Vortex resizes this value if necessary).
Enable Multi-Threaded Solver When this option is enabled, Vortex uses a multi-threaded dynamics solver.
Enable Multi-Threaded Collisions When this option is enabled, Vortex uses multi-threaded collision detection.

### Configuring the Application

Enable or disable modules and specify parameters.

Determine how to tell Vortex which Application Setup file to load.

### Using the Setup Editor

Setup editor allows you to customize network and processing configurations through a GUI.

### Configuring Hardware Displays

How to set up a simple desktop simulator with a single physical monitor.

### 3DConnexion SpaceNavigator Mouse Mappings

How to use the SpaceNavigator mouse by 3Dconnexion.